Entrance
Our Mountainhome's guarded entrance. In the bottom level we keep trading goods crafted for yearly sales. (Except to the damn Elves. Who loves a Mussel?) There's a well for easy drink access, and the very wagon we came here is on display within the Entrance Hall. Three gates which can be sealed fortify the security, and a hole in the northwest allows for easy dumping of trash into the river. (Gotta feed the fish.)
On the second level, northside we have our Apiary which fuels the Meadery. Southernside we have the Barracks, which houses troops as well as a Catapult and 6 Bolt Throwers for defense against those damned Goblins.
And lastly atop the tower are four more Bolt Throwers ensuring superiority in Safety.
Farm
Don't let your eyes fool you, while mostly barren now, harvest was recent. This soil has sustained us for many years. Even now when Junglefalls sits with an abundance of food, we still tend the earth, coaxing Pigtails to rise from the earth for threads for the apothecaries. Some of the Wine you're drinking right now might even be from the Plump helmet mushrooms grown here! Also the Bears like sleep in cave wheat hay.
Tavern
The Legendary Drinking Hall, "THE GRAND MUSHROOM". One of the best places to be here in JungleFalls. Listen to music played on our Tusung's (Piano-Like Instrument for you humans.), Drink the finest booze that's ever touched your lips, and dine on Five-Gemstone meals cooked right here in the fort. Sauted Grizzly Bear with a Sugar Syrup glaze anyone?. If you're here for sights, go and have a look at the Three Chalices, the most divine mugs ever created. There's plenty of toys for younger dwarves to enjoy themselves here as well, it truly is the Liveblood of Junglefalls.
Altar Hall
Come one and come all, our Altar Hall does not discriminate, and features a shrine to every deity in the land. Whether you worship the Stars, The Mountains, Death, or Riches. You will find your faith is welcomed.
Throne Room
The Ruler's Throne Room. Pillars of Gold, and floors cast with Silver, each engraved with beautiful artworks. The room dorned with the most fanciful furnishings you could imagine, Gemstones embedded into tables and Master Crafted Instruments, and a throne. A TRUE Throne from Divine Metal. The only materials fitted for The Mountainhome.
Bear Caves
Those wimpy Humans told us that Bears couldn't be domesticated, but now we've got more of these beasts than we do Yaks! Take that ya softies! The best part is all the Meat!
Some of the Grizzlies are taken aside to be War Animals, and all are taken care of Greatly.
Library
The most uniquely floored room in the fort. Made of wood, stone and metal, the Mosaic of the Mind is a marvel to look at. Enrich your own knowledge here on many books, from both faraway, and written here by our very own Scholars. Please do not mess with the Kobold in there, he is our most Esteemed Scholar.
Graveyard
Eventually Death comes for us all, and when that time comes our Dead lie here. Each with a small Tomb built around their coffins. Pets, War Animals, Farmers, and Soldiers rest Eternally here.
Silk Farm
We get beasts here in Junglefalls. They come up from the caves. Most of em Useless monsters. No more than raving feral beasts. These ones though... Well see the reindeer? Whenever you pull these levers, the gates open up, and those beasts get riled up at the thought of a nice juicy meal. They start spewing out silk from... Well most of them their mouths, that ones a spider, but then we close the gates and harvest the silk. The reindeer just pretend to be scared, but they rush to be led to the silk farm because they know it means extra treats!
Resting Garden
Remember The Divine Hammers.
Vault
Don't touch anything while you're in here. This is one of the most heavily guarded rooms in the fort. Containing priceless Artifacts worth unimaginable riches are kept here, and Yes. That is infact Adamantine, the most precious of earthly, if not Divine, minerals.
Quarantine Area
A few years prior, while we were trading with the Elves, a human child came stumbling out of the treeline. She looked sickly. Lokum Dakostsebir, one of The Black Dawn's Member's Child, was carrying a box of trading goods up to the trade post, when suddenly the human screamed, and transformed into a Werepig. A few adults, and a couple of the elven guards quickly ended the attacking, but not before Lokum had been bitten on her hand. "Only vile criminals are exiled from JungleFalls. We will build a safe area for her" Zulgar declared, and thus the Quarantine zone was made. It had a Library which dwarves from both sides can visit and converse. A Lock-off to deliver supplies like food and working materials, an Office, Dining room, a prayer hall, and a window to view the Waterfall from, and enjoy the spraying mist. Lokum also has a pickaxe to expand her home once she is of age. When last asked how she was doing, Lokum was blissful about sleeping in such a well decorated bedroom.
Indoor Forest
The Trees up top are nice and all, but the Elves keep complaining that when they come to trade, they shudder at the horrid screams of the trees we've felled or something. What a bunch of Gorlakshit. We installed a subterrainean Aqueduct to flood the floors with soil, and have been letting the natural cave plants grow since. It's relatively new, but our people will be felling massive mushtrees in no time.
The Lock-Off
Zuglar, our Duke, said something about fighting fire with fire, so the Militia dwarves set up this "Lock Off" Between the Lower two caves and the main fort. Whenever a monster comes up from the caves, we try to trap it in one of the cages, but if that doesn't work, we OPEN one of the other cages, and let the weaker monster get picked off. The Big Green one on the north-side... Not even a scratch, and its killed two other beasts, AND a Fiend from the Gem Wall... May it never get out of the Lock-Off...